Saturday, June 27, 2009

Hear about Here



[HERE]SAY WATER STREET- [murmur] St. John's, Newfoundland
a story cartography

St. John's is a landscape not only of streets and buildings, but of human experience -- this is what makes up the unique character of the city. The place is full of stories. Where most maps offer you a satellite view or a graphic layout of the street grid, This is a story map.

[HERE]SAY features personal stories set in specific locations in the Downtown. If you a walk on Water St and look for the [HERE]SAY signs on the light poles. You'll see a phone number and a 3-digit code. Dial the number on your mobile phone, punch in the code, and hear a story about the spot where you're standing.
If you can't get to Water Street, you can choose a location on the web map and listen online.

Monday, March 30, 2009

Blue Code


Blue Code:


"Blue Code. 2008
Blue Code consists of two interactive panels: a handwoven display of 384 LEDs (pictured here) and a second woven panel with 8 pairs of conductive squares. When two of the squares are connected, the pattern scrolling through the display is changed. The piece can be reconfigured in 256 ways, each triggering one of the different weave structures that have been programmed into the memory of the microcontroller."

LED array woven into black fabric featuring scrolling patterns.256 different weave structures are programmed into the microc-controller and changes can be triggered by the activity of the viewer.

Handwoven linen fabric, 384 LEDs, basic stamp microcontroller.

Landprint | Kitchen





Landprint project 2007. from KIBU on Vimeo.


The aim of the Landprint project is to reproduce subtle patterns and photos by combining various species of plants with programmed robotics.

Plants and flowers that spawn seem to make continuous patterns with their various colours and shades seen from a distance. With the use of programmed robotics for the planting and cutting of plants, we can manipulate the evolving patterns, to render photo-like, delicate images.

Tuesday, December 30, 2008

Dobpler ınteractive Led Wall | Skjelvik Design



Dobpler ınteractive Led Wall | Skjelvik Design

The system is an interactive LED wall installed in an Oslo subway which interacts with the public, every movement creating a reaction, leaving a impression of an environment that 'keeps an eye' on the public, with no intrusive video surveillance involved.

The Dobpler System is consisting of modules sized 430 x180 mm. The modules are incorporated in a buildings exterior using opal hardened safety glass, or by the usage of polycarbonate in less demanding environments.

They may be arranged in compact grid to create a homogenous surface with a LED every square 50 mm or aligned in rows etc. By reversing the LED's on the production stage, a transparency effect is created, showing on the outside the inside movements of the building or visa versa using a double glass wall. A mixed effect is also possible. Please feel free to contact the designer for questions and possible scenarios.


Contact: Skjelvik Design Olso

Swinxs, RFID for Children



A Dutch company, Swinxs is developing a physical RFID-based console with RFID wristbands for children. They claim to be encouraging physical activities and ‘stimulating imagination’.The console includes versions of Tag, multiple Quiz games, Hide and Seek and Charades. The base-station connects to the internet for uploading scores and downloading content. The movie on their home page demonstrates some of the simple game mechanics.

It seems that many of the games are about measurement, tracking and timing of otherwise person-to-person negotiated activities. In this way the product becomes more about tagging people and measuring their activity, particuarly when combined with the wristband attached to the body rather than tagged objects.
This might sound insignificant, but the difference between tagged objects and tagged people is quite pertinent, particularly as this is intended as a playful, learning environment for children. The kinds of learnings that are achieved through a digital system that tracks you rather than the objects you manipulate could be very different.

Artivists and Mobile Phones: The Transborder Immigrant Project | MobileActive.org

Artivists and Mobile Phones: The Transborder Immigrant Project | MobileActive.org



Ricardo Dominguez calls himself an "artivist." Half political activism and half art, Ricardo's projects blur the boundaries between the aesthetic and the political. "We always view our activism within the frame of art and the poetic," said Ricardo. Ricardo was part of a team that was recently awarded the Transnational Communities Award for a Transborder Immigrant Tool that uses GPS-enabled mobile phones to help immigrants crossing the border between Mexico and the United States.

MobileActive recently had a discussion with Ricardo on art, activism, and mobile phones. Ricardo, a researcher in the Calit2 lab at the University of California at San Diego, was given the award along with colleagues Brett Stalbaum, Micha Cárdenas and Jason Najarro. The project seeks to create a way for immigrants to orient themselves while crossing the border between the United States and Mexico, which is traversed by thousands of immigrants each year. The device seeks to reduce the number of deaths along the border by helping immigrants locate resources such as water caches and safety beacons.

The idea for the project arose from a program called the Virtual Hiker, a project of UCSD visual art professor Brett Stalbaum. "Brett gets lost even going to his house," joked Ricardo, "so he started working on a locative media project called the Virtual Hiker...He developed an algorithm that took into account a certain terrain, and created a virtual trial or hike based on those algorithms." By using GPS, the program created virtual hikes and would orient the user towards certain landmarks. Brett was able access "the kind of utility cloud that GPS offers," said Ricardo.

The Virtual Hiker program led the team to question ways that GPS technology could be used to help immigrants crossing the border. "We asked ourselves, what were the spaces of necessity or danger on the border, and how could we plug in this new element of the GPS structured cell phone?" said Ricardo. The answer to that question was the Transborder Immigrant Tool.

The tool is built on a Motorola i455 phone, which offers several advantages. Not only is the phone cheap -- about $40, according to Ricardo -- but no service is required for GPS functionality. "What we needed was a really inexpensive telephone, one that we could crack the GPS system, and one that would accept new algorithms."

The team took language into account when designing the application. "We needed to design the interface in a way that would be somewhat universal in terms of the community that would be crossing the border," he said. Many of the migrants are from indiginous communities, and wouldn't necessarily speak Spanish. The end result was a navigation system that looks like a compass. The phone also vibrates in response to certain landmarks, like water or a highway. The vibrations allow the user to concentrate on the surrounding environment instead of constantly looking at the screen of the phone.

Ricardo sees even the interface of the phone as having artistic value. "We were trying to think of many layers of communication -- iconic, sound, vibratory," he said. Additionally, the program helps the user not only avoid getting lost, but helps him or her find a more aesthetic route. "The algorithm would look at it not just in terms of a map or a politics but by suggesting the most aesthetic crossing," he said. Eventually, the people using the tool to cross the border would form an imaginary "mass desert painting" or "walking art," Ricardo said. "All the immigrants that would participate would in a sense participate in a large landscape of aesthetic vision."

Thursday, December 04, 2008

Colony



A multiplayer performance at Colony, an interactive urban art environment. Using an iPhone, download the free Colony app from the App Store. Up to thirty people may simultaneously play the urban art environment and feed energy the media creatures that inhabit it. Each of the totems in the networked sculpture may be played like a musical instrument responding to touch with light and sound. People without iPhones can participate as the artwork responds to your presence as you walk along the forested path.

TRegister for the event via colony [at] iconica [dot] org by sending your name and email address. You need to bring an iPhone or iPod touch loaded with the Colony app to participate.

More information and how-to-play at iconica.org/colony/

Start Time: December 12 at 8:00pm
End Time: December 12 at 9:00pm

Location: Colony at Life.Lab, Digital Harbour
Street: Corner of La Trobe Street and Harbour Esplanade
City/Town: Melbourne Docklands

Launch

Colony ::: Troy Innocent 2008
weathering steel, acrylic, computer-controlled light, 12-channel sound, interactive installation, iPhone web app

Colony is part artificial lifeform, part icon of a digital media landscape. The weathered totems use light and sound to communicate with one another in response to human presence. Affect the colour and sound patterns of the artwork by walking through the environment or playing the totems with your iPhone.

The work draws upon Innocent’s digital media arts practice that explores the connections between artificial systems such as language and natural processes abundant in life.

launch :::
Colony was launched on September 18th, 2008.

download :::
Version 1.0 of the Colony software may be downloaded here.

location :::
Colony is located in the garden behind Life.lab on Harbour Esplanade in the Melbourne Docklands.

Friday, October 31, 2008

Nokia develops navigating system based on image recognition, landmarks



Nokia, the world’s biggest mobile phone supplier, is developing a new kind of navigation instruction system for mobile phones. With landmark-based navigation you won’t even need to know your address or cross streets to get directions. You just take a picture of a nearby landmark, like the Golden Gate Bridge, with the camera in your mobile phone. Then, Nokia will match your photo with other landmark photos in its mapping database, and tell you where you are. Instructions to your destination are given by red arrows added to pictures, text or voice.

The picture is sent to a server and there matched to the right picture in the database, and you get the instructions to your phone. In Nokia’s “mobile tourist guide” feature you get even further information on the landmark, for example that the Golden Gate Bridge was completed in 1937 and it has the second longest suspension bridge main span in the US.
You may not even need to send a photo to the database, they may be automatically downloaded to your phone. “When you arrive in a new place, the GPS in your mobile spots where you are and sends you a smaller database of pictures of the landmarks in your surroundings. This way the service works faster,” Research Fellow Kari Pulli of the Nokia Research Center in Palo Alto, Calif

(Venturebeat)

RFID on Japanese Graves Make Mourning Loved Ones Easy

Links:
picturephoning.com: Japanese Graves Make Mourning Loved Ones Easy:


http://uk.youtube.com/watch?v=XTIXIWok7Zo&eurl=http://www.kilian-nakamura.com/blog-english/index.php/japanese-graves-use-technology-for-limited-space/

Burial plot prices are skyrocketing in Japanese cities, so one company built a facility that uses RFID technology to help store the dead. At Nichiryoku, mourners visit a “prayer area” where they swipe RFID cards to have the cremated remains of their loved one are lifted up from an underground storage vault.

[Gear Fuse via Trends in Japan]"


eRuv: A Street History in Semacode

eRuv is a digital graffiti project installed along the route of the former Third Avenue elevated train line in lower Manhattan. The train line, dismantled in 1955, was more than just a means of transport; it was part of an important religious boundary — an eruv — for a Hasidic community on the old Lower East Side. Using semacodes, the former boundary is reconstructed and mapped back onto the space of the city. Pedestrians with camera phones can then access location-specific historical content linked through the semacodes.

What is an eruv? An eruv (pronounced ey-roov) is a structure erected around orthodox Jewish communites throughout the world. It usually consists of a series of poles connected by a cord that circumscribe an urban neighborhood, often incorporating existing municipal infrastructure such as utility poles and electrical wires. They are erected with the permission of local authorities and in accordance with the lengthy and complex set of architectural laws set forth in the Talmud. The construction of eruvin (or eruvim, plural for eruv) stems from the observation of Shabbat, the weekly sacred day of rest (Friday sundown to Saturday sundown) that includes a prohibition against carrying objects outside of one's home, or private domain. The reason Jews construct eruvin is, according to most Rabbinic authorities, that the shared public space within an eruv is considered the private domain of a community. In this way, observant Jews can carry their keys or prayer books on the Sabbath while acting in accordance with sacred principles.